


In this case, we can use this feature to find the index we’re looking for. Note that some indices have a name and others haven’t - these names are added by modders to easily identify them and are not used by the game itself. In most cases, this means that these indices are related somehow.įilter on property files, and search for the item you want to move to a different menu. Note that technically the combination of all the TGI id's needs to be unique - you will find that there are indices with the same instance id, but with different types. In a lot of cases, the type and group id aren't even included in a reference to a specific index. **Instance**: The main identifier for each index. **Group**: Used to group together different indices. **Type**: The type of the file - denotes whether an index is a 3d model, property file, javascript file. The only thing that you generally have to know is that each index is defined by a Type, Group and Instance id (referred to as the index' "TGI"): The index is a pointer that counts both as an unique identifier for the game to refer to specific files and a pointer to a location in the package that contains the actual data for this index. Every file in the package is identified by its index (which is while I often refer to the files as indices). The large list on the left of the screen represents a list of all the files contained in the package. zip archive or a compressed folder it contains a large number of files (sometimes compressed) in a single file on disk. In the SimCityData subfolder, open the SimCity_Game.package.Ī package file can be likened to a a. Navigate to the folder where you've installed SimCity (usually Program Files/Origin/SimCity/). In the 'File' menu, click 'Open Packages.'. Run the executable to start the modding tool.

Note that this tutorial was made using an older version of SimCityPak - several items in the user interface might be different, but the basics will remain relevant.ĭownload SimCityPak and put the files into a folder of your choice. This tutorial focuses on the basic usage of SimCityPak, the structure of the package files and how to edit a property file. In this short tutorial I will give a brief introduction to SimCityPak and I’ll show you how to create a mod that moves the pedestrian path from the university to the roads menu. ↺1 The Legend of Zelda: Breath of the Wild (Switch) ↺12 The Legend of Zelda: Breath of the Wild (WiiU) To create shortcuts to your favorite games! Join us! Our away homes on the interwebs: Basic Modding Signup Login ModsĪnd creators, since 2001.
